Some more Victorian stuff, but this time more on the 'science fiction' branch, as I just finished a couple of pieces for Mars: a green Martian and a british amoured explorer (plus some ruins ;) ).
Both pieces are test on the general look and to give me an idea of how to improve it.
The green martian first. This member of a rampaging horde comes from the forge of Bronze Age Miniatures, and is part of a wide range of massive native warriors. I put my hands on a few warriors to build up a green party (non, not the kind that want to save Gaia, the other ones ...), and even added the couple of references from TinMan Miniatures as juves.
The skin is based on a mix of Foundation's mid green and a touch of dark brown to come to a more olive shade. Armour has been worked out of copper to brigth silver, to give it a shinny, yet not iron, look. Highlight are a bit too crude to me, so I might further work it later (like 'if I have the time once I'll be pensionned').
Second character is a britsh explorer. Giving it a more 'steampunk' approach, he's made out of West Wind's weird war 2 British trooper, on top of which I put an head coming from Lead Adventure's own VSF/post-apoc. range. Love the way it looks.
I'm intending to make a whole regiment on this suit, using heads from Victoria's miniatures.
so much for the British expeditionary forces on Mars. Meanwhile, on the darkest streets of London ...
have you seen that ripper ?
mardi 13 novembre 2012
samedi 27 octobre 2012
Mob of the dead
Continuing with the gothic horror revival, there come the first members of my summoned dead mob for EotD.
So far, the mob is 7 members large, as some more material is assembled within the mansion of a darkfire club (humm just thinking such a manour would make a great playground ...). Dead meat her comes out of the official zombie mob branded by West Wind, but also includes older references from their range, one of which received a new head, from Lead Adventure (which have a limited yet exquisite VSF catalog !). On the left hand of the pciture, a couple of miniatures come from Wyrd Miniatures, and if I'm correct should be called 'drowned' something. They mix perfectly with the other miniatures and bring a bit of even gloomier stuff to the zombie mob: imagine people getting so horrified in a world fueled with Infernium they comitted suicide ... just to be reborn as the most evil force on Earth ... creepy, isn't it ? Just have a closer look :
(close ups shot by Dokh ;) )
vendredi 26 octobre 2012
Not (un)dead yet !
Here I am, back from the hordes of mindless zombies facing their screen, gargling things about having more brain ...
It's been a long time since I didn't post, so here's my first 'reborn' one.
A short presentation of some of my late work on Empire of the Dead : Anarchist Vampyrs !
The mob comes with a graf (dressed in red) and his consort, both old (ancient ?) miniatures from West Wind, 4 thralls released by Ironclad. The guardian himself is taken from Privateer Press' ranges.
I so much loved working on 'goofy gothic' themes I even started a couple more mobs : gipsy werewolves and an all female vampyr gang :
(here's the actual consort ;) )
It's been a long time since I didn't post, so here's my first 'reborn' one.
A short presentation of some of my late work on Empire of the Dead : Anarchist Vampyrs !
The mob comes with a graf (dressed in red) and his consort, both old (ancient ?) miniatures from West Wind, 4 thralls released by Ironclad. The guardian himself is taken from Privateer Press' ranges.
I so much loved working on 'goofy gothic' themes I even started a couple more mobs : gipsy werewolves and an all female vampyr gang :
(here's the actual consort ;) )
jeudi 16 août 2012
broadcasting interrupted (momentarily)
It's been awhile since I didn't come with any new post here. Now, I'm neither resigning, nor dying (well, I am like anyone, but I'm not planning to disappear in the coming monthes ... years :/), but I've been pretty busy IRL, as I'm sorting my PhD out of a whole decade of work. Hitherto I have very little time and should stay higly focused on my actual job.
The good news, despite the evident lack of post, is that the situation should change within a month, as the thesis (the very sum of those 10 long years spent under minimum wage ...) should be finished (writting process I mean). Meanwhile, I'm slowly (really slowly) painting some factions for MUX 1920-30 (Oriental Chochos and Innsmouth's breeds) and started both a vampire and a Lycon gangs for Empire of the Dead, plus some scenic displays. I'm talking about Anarchist vampires and Gipsy werewolves, yes !
Sorry, just teasing for now, but stay tuned as by late september that blog should be reborn ... well, I hope so :S
vendredi 30 mars 2012
MUX 1930s first characters
Luv that new camera ^^
Ok boys, there come the very first characters for the 1930s period : 4 members to represent the very core of the MUX.
Left to right :
Aman Kapoor, Andrew Charles Peabody, Mrs. Prizka, Mortimer (Mort) Spade. Being the core quatuor, they also reflect the diversity on which the MUX is based.
Peabody, young inheritor of the famous foundation, gathered them all during his many journeys throughout the world, being a well educated polivalent and brillant leader.
Kapoor, Peabody's servant, guru, bodyguard, whatever ..., was brought back from a trip to India, being the last survivor of the temple of an old order of warrior monks.
Mrs Prizka, born Polish, is a smart young woman, plus a gifted medium. Raised in a pro-German family, she was married by her family to the son of a German officer. As she had a vision of the forthcoming future, she couldn't bear the hideous ideology her relatives had fallen into and choose to flee to the States in 1932, changing her name for the one of a friend she had.
Mort is a born hunter. But put in the urban ground of New York, he became a talented detective. Now his talent had him caught in something he wasn't expecting to find in this world. Mort's bahaviour varies from the noble knight attitude to the pure mercenay, depending on his mood. He remains a precious help when a track is needed, but not necesseraly the most reliable man on Earth.
Ok boys, there come the very first characters for the 1930s period : 4 members to represent the very core of the MUX.
Left to right :
Aman Kapoor, Andrew Charles Peabody, Mrs. Prizka, Mortimer (Mort) Spade. Being the core quatuor, they also reflect the diversity on which the MUX is based.
Peabody, young inheritor of the famous foundation, gathered them all during his many journeys throughout the world, being a well educated polivalent and brillant leader.
Kapoor, Peabody's servant, guru, bodyguard, whatever ..., was brought back from a trip to India, being the last survivor of the temple of an old order of warrior monks.
Mrs Prizka, born Polish, is a smart young woman, plus a gifted medium. Raised in a pro-German family, she was married by her family to the son of a German officer. As she had a vision of the forthcoming future, she couldn't bear the hideous ideology her relatives had fallen into and choose to flee to the States in 1932, changing her name for the one of a friend she had.
Mort is a born hunter. But put in the urban ground of New York, he became a talented detective. Now his talent had him caught in something he wasn't expecting to find in this world. Mort's bahaviour varies from the noble knight attitude to the pure mercenay, depending on his mood. He remains a precious help when a track is needed, but not necesseraly the most reliable man on Earth.
jeudi 29 mars 2012
New camera !
Finally got that new camera I needed ! Gotta spend some time working on the setting, then I'll try to feed that blog a bit more often ... won't be difficult ;)
An apetizer ?
Now me go ^^
An apetizer ?
Now me go ^^
dimanche 29 janvier 2012
Making of ... the Redwood's Ghost
To bring more toys to play in the wood, here's how to build your own ghost of Redwood.
This is an easy job that just need a few pieces from your personnal bit-box.
First, a description: the name of 'ghost' is, of course, not used on its primary definition, as the ghost of Redwood isn't really a wandering spririt, nor a poltergeist. The ghost is in fact a kind of sentinel, left here ages ago. Various theories can be noticed on wether it's guarding against invaders from the sea, or defending the shore from terrestrial attack. From the sculptures to be found below the forest, in tunnels that connect with the sea, once can assumed the ghost had been created by the Ancients in their war against the old ones. Is it still standing guard, waiting for the return of its masters ? Has it be left on its own, forgotten ? Did it choose to stay here ?
Physical manifestations tend to happen in specific locations throughout the forest were no excavation or sytematic investigation could be conducted. Modern age technologies helped in getting a more accurate idea, as topogaphy can now be explored via satelites.
Physicaly, the creature has a clear modus operandi: a group of tentacles emerges from the ground, entangle its prey and take it into the ground, without leaving any clue of it: neither the gound, nor the close landscape seems to bear any sign of the attack. Now, just before it happens, it's been noted birds and animals in general do sense something and run away. To discover how to predict attacks is still a work to be done.
The very limited amounts of descriptions on its appearance make it difficult to understand the very nature of the ghost. Most testimonies come with descriptions of red tentacles, a squamous skin with an horrific noise, like wet rubber stretched then released. Its dominant colour is to be a dark red, that make it even more difficult to see in a forest of red trees. Some depictations come with mouthes (multiple) that seem to be dispatched on ground level, with sharp teeth placed in circle.
To build it (tem, in fact), I used 3 basic elements: a 30mm base, one of genestealer's pond, and a couple of tentacles (my favorite being Tengu's):
second step is still easy: using smal metal rods; place the tentacles on top of some of the mouthes, then consolidate it with green stuff, in order to gently blend tentacles on the structure. Glue it on the base (that is optional, but gives a good render as you'll see later)
Trhird step is painting session: I adaptaded Anatoli's technic, as it work brillantly on large miniatures. It consist in multiple sessions of drybushes and washes to apply a variety of colours and blend them. start with a black undercoat, then drybrush the ghost in Mechrite red. Once completly dried, a first wash of Ogryn flesh is made, then a second of devlan mud.
A new drybrush is applied, made of flesh ton, and a third light one of thrall flesh, only applied to the most proeminent parts. Furthers washes of thraka green, and finaly leviathan purple in the deepest parts of the body.
Teeth are painted in bleached bone, then white on their points, and a light enhancement of thrall flesh is brought to the veins on the main tentacles and on the smaller ones. A brillant vernish will make it more disguesting, making it moisty. Finally, the base is painted black (like in the song ....).
There you have an horrible pack of tentacles and jaws ready to tear investigators appart. Now, you wonder what the base is intended for ? Well, I realized it was perfectly fitting an invocation circle I had (guess it's from Reaper, but not sure), popping the crature up perfectly:
In term of play, I consider them as mutoïds, with extra specifications : they do not have the 'slow' disadvantage, then gain 'blocker', invulnerable(1) and '2 distorded tentacles' attack, for a rating of 45 first, then 40 for additionnal ones. The grater the menace, the more tentacle are to be spawned.
This is an easy job that just need a few pieces from your personnal bit-box.
First, a description: the name of 'ghost' is, of course, not used on its primary definition, as the ghost of Redwood isn't really a wandering spririt, nor a poltergeist. The ghost is in fact a kind of sentinel, left here ages ago. Various theories can be noticed on wether it's guarding against invaders from the sea, or defending the shore from terrestrial attack. From the sculptures to be found below the forest, in tunnels that connect with the sea, once can assumed the ghost had been created by the Ancients in their war against the old ones. Is it still standing guard, waiting for the return of its masters ? Has it be left on its own, forgotten ? Did it choose to stay here ?
Physical manifestations tend to happen in specific locations throughout the forest were no excavation or sytematic investigation could be conducted. Modern age technologies helped in getting a more accurate idea, as topogaphy can now be explored via satelites.
Physicaly, the creature has a clear modus operandi: a group of tentacles emerges from the ground, entangle its prey and take it into the ground, without leaving any clue of it: neither the gound, nor the close landscape seems to bear any sign of the attack. Now, just before it happens, it's been noted birds and animals in general do sense something and run away. To discover how to predict attacks is still a work to be done.
The very limited amounts of descriptions on its appearance make it difficult to understand the very nature of the ghost. Most testimonies come with descriptions of red tentacles, a squamous skin with an horrific noise, like wet rubber stretched then released. Its dominant colour is to be a dark red, that make it even more difficult to see in a forest of red trees. Some depictations come with mouthes (multiple) that seem to be dispatched on ground level, with sharp teeth placed in circle.
To build it (tem, in fact), I used 3 basic elements: a 30mm base, one of genestealer's pond, and a couple of tentacles (my favorite being Tengu's):
second step is still easy: using smal metal rods; place the tentacles on top of some of the mouthes, then consolidate it with green stuff, in order to gently blend tentacles on the structure. Glue it on the base (that is optional, but gives a good render as you'll see later)
Trhird step is painting session: I adaptaded Anatoli's technic, as it work brillantly on large miniatures. It consist in multiple sessions of drybushes and washes to apply a variety of colours and blend them. start with a black undercoat, then drybrush the ghost in Mechrite red. Once completly dried, a first wash of Ogryn flesh is made, then a second of devlan mud.
A new drybrush is applied, made of flesh ton, and a third light one of thrall flesh, only applied to the most proeminent parts. Furthers washes of thraka green, and finaly leviathan purple in the deepest parts of the body.
Teeth are painted in bleached bone, then white on their points, and a light enhancement of thrall flesh is brought to the veins on the main tentacles and on the smaller ones. A brillant vernish will make it more disguesting, making it moisty. Finally, the base is painted black (like in the song ....).
There you have an horrible pack of tentacles and jaws ready to tear investigators appart. Now, you wonder what the base is intended for ? Well, I realized it was perfectly fitting an invocation circle I had (guess it's from Reaper, but not sure), popping the crature up perfectly:
In term of play, I consider them as mutoïds, with extra specifications : they do not have the 'slow' disadvantage, then gain 'blocker', invulnerable(1) and '2 distorded tentacles' attack, for a rating of 45 first, then 40 for additionnal ones. The grater the menace, the more tentacle are to be spawned.
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